Kingdom of Alteris

The Kingdom of Alteris reigns over the northern Irentern forest which they call the Vadrin Forest. The Kingdom is currently ruled by Queen Selles de Serran from the capitol of Avelorn which rests amidst the northern delta of the Vadrick River.

The Kingdom of Alteris
The Kingdom of Alteris is a kingdom built upon the ideas of equality and justice and is home to many races, most prominant are humans, dwarves, and elves. The kingdom has a larger half breed population then any other nation in the war and with this, a higher level of racial tolerance, as seen by how the current Queen of the Kingdom is a Half-Elf born to an Imperial and a Wood Elf. Most of the Kingdom rests within the Vadrin Forest as miles and miles of trees shourd and protect the people of the Kingdom.
 * Capitol: Avelorn
 * Ruler: Queen Selles de Serran
 * Curent Population: 25,097,500
 * Current Military/Max Military: 200,000/501,950
 * Religion: Unorthodox Zathos
 * Patron God/Goddess: Ia, Goddess of the Seas and Forests

Provinces
Total: 149

Avelorn: Capitol - Lv. 12 (Upgrading)

118 Lv. 10 (Upgrading)

6 Lv. 7

12 Lv. 6

6 Lv. 2

6 Lv. 1

Military
Armies

Army of Avelorn 1st Army
 * 11,000 Imperial Armored Footsoldiers - equipped with heavy armor and armed with longswords and kite shields.
 * 10,000 Dwarven Phalanx - equipped with heavy armor and round shields attached to their arms while wielding large spears.
 * 22,000 Wood Elf Rangers - Expert marksmen wearing leather armor and armed with longbows and ebony tipped arrows.
 * 3,500 Imperial Heavy Cavalry - equipped with heavy armor and armed with lances, longswords, and kite shields.
 * 2,000 Half-Elf Light Cavalry (Imperial-Wood Elf cross breed) - equipped with hardened leather armor and armed with longbows, ebony tipped arrows, and curved longswords.
 * 1,500 High Elf Mages - Wearing leather armor and robes and armed with a varity of magic spells.
 * 3000 Imperial Armored Footsoldiers - equipped with heavy armor and armed with longswords and kite shields.
 * 3000 Dwarven Phalanx - equipped with heavy armor and round shields attached to their arms while wielding large spears.
 * 7,000 Wood Elf Rangers - Expert marksmen wearing leather armor and armed with longbows and ebony tipped arrows.
 * 1,000 Imperial Heavy Cavalry - equipped with heavy armor and armed with lances, longswords, and kite shields.
 * 500 Half-Elf Light Cavalry (Imperial-Wood Elf cross breed) - equipped with hardened leather armor and armed with longbows, ebony tipped arrows, and curved longswords.
 * 500 High Elf Mages - Wearing leather armor and robes and armed with a varity of magic spells.

2nd Army
 * 3000 Imperial Armored Footsoldiers - equipped with heavy armor and armed with longswords and kite shields.
 * 3000 Dwarven Phalanx - equipped with heavy armor and round shields attached to their arms while wielding large spears.
 * 7,000 Wood Elf Rangers - Expert marksmen wearing leather armor and armed with longbows and ebony tipped arrows.
 * 1,000 Imperial Heavy Cavalry - equipped with heavy armor and armed with lances, longswords, and kite shields.
 * 500 Half-Elf Light Cavalry (Imperial-Wood Elf cross breed) - equipped with hardened leather armor and armed with longbows, ebony tipped arrows, and curved longswords.
 * 500 High Elf Mages - Wearing leather armor and robes and armed with a varity of magic spells.

3rd Army
 * 3000 Imperial Armored Footsoldiers - equipped with heavy armor and armed with longswords and kite shields.
 * 3000 Dwarven Phalanx - equipped with heavy armor and round shields attached to their arms while wielding large spears.
 * 7,000 Wood Elf Rangers - Expert marksmen wearing leather armor and armed with longbows and ebony tipped arrows.
 * 1,000 Imperial Heavy Cavalry - equipped with heavy armor and armed with lances, longswords, and kite shields.
 * 500 Half-Elf Light Cavalry (Imperial-Wood Elf cross breed) - equipped with hardened leather armor and armed with longbows, ebony tipped arrows, and curved longswords.
 * 500 High Elf Mages - Wearing leather armor and robes and armed with a varity of magic spells.

4th Army
 * 3000 Imperial Armored Footsoldiers - equipped with heavy armor and armed with longswords and kite shields.
 * 3000 Dwarven Phalanx - equipped with heavy armor and round shields attached to their arms while wielding large spears.
 * 7,000 Wood Elf Rangers - Expert marksmen wearing leather armor and armed with longbows and ebony tipped arrows.
 * 1,000 Imperial Heavy Cavalry - equipped with heavy armor and armed with lances, longswords, and kite shields.
 * 500 Half-Elf Light Cavalry (Imperial-Wood Elf cross breed) - equipped with hardened leather armor and armed with longbows, ebony tipped arrows, and curved longswords.
 * 500 High Elf Mages - Wearing leather armor and robes and armed with a varity of magic spells.

5th Army
 * 3000 Imperial Armored Footsoldiers - equipped with heavy armor and armed with longswords and kite shields.
 * 3000 Dwarven Phalanx - equipped with heavy armor and round shields attached to their arms while wielding large spears.
 * 7,000 Wood Elf Rangers - Expert marksmen wearing leather armor and armed with longbows and ebony tipped arrows.
 * 1,000 Imperial Heavy Cavalry - equipped with heavy armor and armed with lances, longswords, and kite shields.
 * 500 Half-Elf Light Cavalry (Imperial-Wood Elf cross breed) - equipped with hardened leather armor and armed with longbows, ebony tipped arrows, and curved longswords.
 * 500 High Elf Mages - Wearing leather armor and robes and armed with a varity of magic spells.

6th Army
 * 3000 Imperial Armored Footsoldiers - equipped with heavy armor and armed with longswords and kite shields.
 * 3000 Dwarven Phalanx - equipped with heavy armor and round shields attached to their arms while wielding large spears.
 * 7,000 Wood Elf Rangers - Expert marksmen wearing leather armor and armed with longbows and ebony tipped arrows.
 * 1,000 Imperial Heavy Cavalry - equipped with heavy armor and armed with lances, longswords, and kite shields.
 * 500 Half-Elf Light Cavalry (Imperial-Wood Elf cross breed) - equipped with hardened leather armor and armed with longbows, ebony tipped arrows, and curved longswords.
 * 500 High Elf Mages - Wearing leather armor and robes and armed with a varity of magic spells.

7th Army
 * 3000 Imperial Armored Footsoldiers - equipped with heavy armor and armed with longswords and kite shields.
 * 3000 Dwarven Phalanx - equipped with heavy armor and round shields attached to their arms while wielding large spears.
 * 7,000 Wood Elf Rangers - Expert marksmen wearing leather armor and armed with longbows and ebony tipped arrows.
 * 1,000 Imperial Heavy Cavalry - equipped with heavy armor and armed with lances, longswords, and kite shields.
 * 500 Half-Elf Light Cavalry (Imperial-Wood Elf cross breed) - equipped with hardened leather armor and armed with longbows, ebony tipped arrows, and curved longswords.
 * 500 High Elf Mages - Wearing leather armor and robes and armed with a varity of magic spells.

8th Army
 * 3000 Imperial Armored Footsoldiers - equipped with heavy armor and armed with longswords and kite shields.
 * 3000 Dwarven Phalanx - equipped with heavy armor and round shields attached to their arms while wielding large spears.
 * 7,000 Wood Elf Rangers - Expert marksmen wearing leather armor and armed with longbows and ebony tipped arrows.
 * 1,000 Imperial Heavy Cavalry - equipped with heavy armor and armed with lances, longswords, and kite shields.
 * 500 Half-Elf Light Cavalry (Imperial-Wood Elf cross breed) - equipped with hardened leather armor and armed with longbows, ebony tipped arrows, and curved longswords.
 * 500 High Elf Mages - Wearing leather armor and robes and armed with a varity of magic spells.

9th Army
 * 3000 Imperial Armored Footsoldiers - equipped with heavy armor and armed with longswords and kite shields.
 * 3000 Dwarven Phalanx - equipped with heavy armor and round shields attached to their arms while wielding large spears.
 * 7,000 Wood Elf Rangers - Expert marksmen wearing leather armor and armed with longbows and ebony tipped arrows.
 * 1,000 Imperial Heavy Cavalry - equipped with heavy armor and armed with lances, longswords, and kite shields.
 * 500 Half-Elf Light Cavalry (Imperial-Wood Elf cross breed) - equipped with hardened leather armor and armed with longbows, ebony tipped arrows, and curved longswords.
 * 500 High Elf Mages - Wearing leather armor and robes and armed with a varity of magic spells.

10th Army
 * 3000 Imperial Armored Footsoldiers - equipped with heavy armor and armed with longswords and kite shields.
 * 3000 Dwarven Phalanx - equipped with heavy armor and round shields attached to their arms while wielding large spears.
 * 7,000 Wood Elf Rangers - Expert marksmen wearing leather armor and armed with longbows and ebony tipped arrows.
 * 1,000 Imperial Heavy Cavalry - equipped with heavy armor and armed with lances, longswords, and kite shields.
 * 500 Half-Elf Light Cavalry (Imperial-Wood Elf cross breed) - equipped with hardened leather armor and armed with longbows, ebony tipped arrows, and curved longswords.
 * 500 High Elf Mages - Wearing leather armor and robes and armed with a varity of magic spells.

Navies
1st, 2nd, and 3rd Navies: 4th, 5th, 6th, 7th, 8th Navies:
 * 20 Large Ships
 * 140 Medium Ships
 * 140 Small Ships
 * 200 Large Ships
 * 60 Medium Ships
 * 40 Light Ships

Start of the Kingdom


8,000 years ago the War of Light and Dark ravaged the world killing many and leaving many others without homes to return to. Of these many left with homes was Sir Bratherin Alteris who rallied many survivors of the war, of many races, and led them away until the reached the shores of Irentern. It was here they found the vast forests with rivers carving through them while the high northern peaks rose in the distance.

Here they decided to make a new life for themselves and landed at the deltas of the Vadrick River. Here they began building their new home, Avelorn, and started building a new society with their faith and morales to guide them in their task. Once Avelorn began to grow, the leading councils of men, dwarves, and elves gathered in a sheltered grove in Avelorn and established the leadership of the new Kingdom. A King or Queen would rule over the people, elected by the High Council were a member of every race of the Kingdom would have a seat. The first gathering elected Bratherin Alteris as the first King of the Free Peoples. King Alteris ruled justly, expanding the Kingdom and providing for its people until his death many years later.

Years After Alteris
Follwoing the death of King Alteris, the Kingdom was named after him by King Duran Orzan. The years following the death of King Alteris were some of the most difficult in the Kingdom's history as ancient grudges gave way amoungst the people and internal strife nearly tore the Kingdom apart. King Orzan was able to bring the people under control and again lead them forward, but tensions remained high for decades after this period. It was during King Orzan's rule that the Unorthodox Zathos faith was founded and over the centuries it would be taken to by many in the Kingdom.



During the two decades following King Orzan's rule, the Cainrin War would erupt as the new King, Fairith, was challenged by his brother Cainrin. The war would spread across the Kingdom and beyond causing untold devastation as rivers were ablaze and parts of the forest burned while towns and villages were razed and their people slaughtered. One of the darkest times in the Kingdoms history, the war destroyed almost half of the Kingdom and at its height saw over fifty percent of the Kingdoms population taking part in the fighting.

Not long into the war, Cainrin began using his magic to resurect the dead to aide him in the war and soon legions of the undead marched under his banner, bringing death and destruction across the kingdom. The war came to an end when King Fairith defeated his brother in the Battle of Avelorn by pinning him to a tree in what is now called the Forbidden Grotto. Cainrin was sealed to the tree by powerful magic envoked by the heros Tethrin and Enlaris as they rammed Fairith's sword deep into Cainrin's chest. Cainrin, a powerful practitioner in the dark arts of magic was able to save his life, but has spent the millennia since then trapped in the Forbidden Grotto with only the Kings or Queens of the Kingdom of Alteris able to release him.

Recovery from the Cainrin War took over two centuries and in many parts of the forest, the darkness of the war remained, the undead still roaming the old battlegrounds and forest paths, but overall the kingdom grew prosperous. As the forest regrew from the magic of the goddess Ia, the people expanded, claering out only small areas for their homes and using only what lumber they needed. Occasional mines were discovered deep in the forests and began to bring great wealth to the kingdom as dwarven citizens took to the tunnels and brought the wealth topside.

Nearly six hundred years after the Cainrin War, an invasion by hordes of goblins began as they came down from the eastern mountains and pillaged the outer lands. This was the beginning of the Goblin Wars which lasted for nearly sixty years as goblin warbands and other vile creatures plagued the forests and outer farmlands at random. It wasn't until the last seven years of the war, that the Goblin King Gortheric committed to an open war as he began pushing into the forest. For two years the last of the outer lands were nearly destroyed as the overwhelming enemy killed and plundered.



The greatest Alterisian hero, Joan of Vadrin, rose during this period to lead the Alterisian armies alongside King Heraldin and together they psuhed the goblins back to the mountains. A the Battle of Iron Pass, Joan would suffer a mortal wound in a duel against Gortheric, but managed to kill him and drive the goblins far from the Kingdom of Alteris. She was laid to rest in Avelorn and promised to return when the Kingdom needed her.

Following the long Goblin Wars, the last Goblins were driven out of the Kingdom and peace settled on the land again as the efforts to rebuild the outer lands began. The Kingdom would see over a millennia of peace as they dwelled within their borders, the giblins a distant threat and Cainrin still imprisoned. The next great conflict to strike the Kingdom, was started by the ancient Kastive of the southern forests migrated north and struck without warning.

The enemy invasion was halted quickly and the conflict soon dragged on into a perpetial stalemate for the better part of three years as neither side could gain ground. The Kastive had numbers on their side and would often attack with the only objective of dwindling down Alterisian numbers. The Battle of Chasren Fjord in the southeast ended the stalemate as the Kastive leader fell and the enemy routed while the Alterisian's pushed their assault. The current Alteris King, Elvair Asren, wasn't satisfied with driving the enemy from their lands and had his forces pursue the enemy into the southern forests. Strings of victories were won, but the Kastives were beaten till they had no chance of victory and they surrendered. Part of the Kastive's lands were given to the Kingdom of Alteris and the Kastive's migrated back south. For the next two millennia, Kastive raiding parties would pesture Alterisian borders, but never present any significant threat.

Little damage was done to the land during the Kastivian War and recover was quick for the land, but not so for the losses suffered as the Kastive's had left many wounded in the war. While this was the third great conflict, it would not be the last as the gaze of outsiders rested upon the Kingdom, viewing it as one of the greatest trophies on Irentern should it be conquered.



Not long after the end of Kastivian War, a lesser necromancer from beyond the borders sought to bring about the utter destruction of the Kingdom by unleashing Cainrin from his prison. The necromancer, named Lainworth Triantus, gathered an army and assualted the southeastern borders of the Kingdom, his armies growing with every death in his new war.

This was the start of the Necromancer Wars and would take nearly two centuries to end. Lainworth's control would spread from the edges of the Kingdom of Alteris to the depths of the continent, his undead armies wrecking havoc on all the living while his life extended through the use of the foulest magics. Following nearly forty years of prolonged war, the Alterisian High Council agreed to call upon Joan of Vadrin to help and through the use of necromancy and healing magic, brought the great hero back to life.



Joan would quickly assume military command in the war and began the long push against the enemy. Even with the hero by their side, the Alterisian military was heavily outnumbered and the war would drag on for another one hundred sixty years. After the first century, Joan began the Fifty Year March which was a slow paced campaign to the heart of the continent fighting over a hundred battles from small to large against countless enemies. The campaign ended with the Battle of Black Tower when Joan and her forces won a tremendous victory and forced Lainworth to begin his retreat towards the ocean as Joan and her forces persued him.

The war would come to an end fifty years later as Lainworth was forced from the continent and the final remnants of his undead armies destroyed. Lainworth remained in hiding and was eventually considered to no longer be a threat when the centuries passed without his return. As for the lands gained during the war, the Kingdom of Alteris abandoned them, deeming them spoiled and rotten from the ravages of Lainworth and war. Joan and her forces returned to Avelorn where a ceremony was held for those who had died over the last two centuries against the necromancer and to offer thanks to Joan before she returned to rest. As a result of the war, public use of necromancy became forbidden due to the two wars that had been caused by it, and from then on, only the High Council reserved the authority to allow necromancy to be used in times of need to revive the Kingdoms greatest heros who had granted the High Council ermission to do so.

War became undesirable for many on the continent after Lainworth was gone, many had died and generations had been born, lived, and died knowing only war. Many parts of the deep forests remained tainted and the undead whose numbers had been beyond counted still wandered the forests and plains. In the centuries that came after the Necromancer Wars, contact with other kingdoms grew and distant conflicts became the news of the day as the Kingdom of Alteris fell back into a time of peace as they tried to cover their past and leave it behind them.

Heros of the Kingdom of Alteris
Joan of Vadrin: Born to a simple family of farmers, Joan and her family lived on the edges of the Vadrin forest. When she was a young women the edges of the Kingdom of Alteris came under attack by roaming bands of goblins and other beasts left from the War of Light and Dark. Whens Joan's village came under attack she grabbed a sword and took to the defence with many of the other villagers. The village was defended, but Joan took off with many of the villagers to the safety of a nearby city where she joined the army stationed there.

For the next five years Joan helped defend the borders as attacks grew larger and more frequent until a full invasion began, the creatures coming down from the mountains and raoming the plains and forests. A bloody war was fought against the goblins as the people of Alteris took up arms to fight the overwhelming enemy. During the war, Joan of Vadrin came to lead the defense of the eastern Vadrin forest and led her soldiers to many victories which helped turn the tide of the war and pushed the Goblins back into the mountains. During the final battle of the war, the Battle of Iron Pass, Joan led the Alterisian army alongside King Heraldin where she would face off against the Goblin King Gortheric and defeat him while suffering a mortal wound during the fight. Before her death Joan swore she would return to defend Alteris whenever it was in need.

She would later go on to save the Kingdom from the necromancer, Lainworth Triantus. This was done as she was resurected and given command of the armies of the Kingdom. For 160 years she would lead the attack against Lainworth and eventually drive him from the continent. Her actions would result in public use of necromancy being dubbed forbidden and necromancy being used only as a last resort by only the High Council to resurect a select few ancient heros who had given the High Council permission to do so.



Tethrin and Enlaris: Adopted as children to be raised as brothers, Tethrin was an Imperial and Enlaris a High Elf. Discovering that they had talents in the magical arts at a young age, their adopted parents encouraged the growth of their talents. When the Cain War started shortly after the death of King Duran Orzan, King Fairith was named King of Alteris and his brother, Cainrin, led a rebellion to take the crown. Tethrin and Enlaris were two of thousands who answered King Fairith's call to arms, joining in the ranks as mages to support the army.



Tethrin would become known as the great bearer of fire after he used his skills to light part of Vadrick River ablaze during a battle with Cainrin, the fires killing many enemies trying to cross. While Tethrin became known for his aggressive use of magic, Enlaris became one of the greatest healers and strategists of the time, using his magic to benefit the army of King Fairith. The two aided in allowing King Fairith in winnning the war and without them, Alteris may very well ahve fallen to Cairin.

Wars
The Cainrin War

The Goblin Wars

The Kastivian War

The Necromancer Wars